Outlands Armored Combat Handbook
Preamble.
Please note: these rules are to be used in addition to the
Society-wide rules published in the Marshal's Handbook (and the SCA
Missile Combat Rules where applicable), and are to be observed by all
fighters in the Kingdom of the Outlands. All fighters in the
Outlands must be familiar with both these rules and those in the
Marshals handbook The society rules address things that are not
covered here, and must also be observed by all fighters. The
definitions of materials, etc., are the same as those used in the 2000
edition of the Marshal's Handbook. This is the current handbook as of 02/01/02.
Table of Contents:
- Conventions
- General Conventions Of Heavy Weapons Combat In The Outlands
- Tourney Conventions
- Melee Conventions
- Authorization in the Outlands
- Structure Of The Marshallate in the Outlands
- Armor And Weapons Standards in the Outlands
- Weapons And Shields
- Armor Standards
- C. Additional Recommendations and Notes
- Missile Weapons in the Outlands
- Combat Archery Conventions
- Combat Archery Weapons Standards
- Other Projectile Weapons and Siege Weapons
- Conventions
- General Conventions Of Heavy Weapons Combat In The Outlands
- No one shall participate in SCA combat or combat-related
activities while impaired by alcohol or drugs. This includes legal
drugs which have an impairing effect.
- Fighters should make every effort to cover or disguise mundane
aspects of their equipment to help maintain a period atmosphere on
the field.
- A fighter may not intentionally grab, trip, or entangle another
fighter, whether standing or on their knees.
- Grappling, which is defined as intentional body to body, body
to shield, or shield to body contact, is forbidden. Gauntlets and
basket hilts are considered an extension of the body for this
definition. Fighters may not tackle opponents or fall on them as
they die in order to make them fall. Charging is allowed in melees
only.
- Fighters are encouraged to comment on blows they feel landed on
them with less than minimally acceptable force and discuss
questionable blows with their opponents and with the marshals. The
person who received the blow should initiate the conversation.
- Marshals are required to stop fights they feel are dangerous or
out of control.
- If a blow is intercepted by a weapon or shield, but the blow
continues on to an acceptable target with acceptable force, the
blow will be considered good.
- Tourney Conventions
- A fighter may not circle an opponent who has lost his/her legs,
but must stay within the forward arc of the disabled fighter (i.e. May not step past or around the disabled
fighter.) This arc is defined as a stationary 180 degree arc in front of disabled fighter with the starting position of
his opponent defining the 90 degree mark.
- Should a legless fighter lose balance, marshals should call
hold; however a legless fighter may not deliberately fall to escape
a disadvantage. (i.e. A fighter who has lost his legs may not
deliberately fall over while on his knees in order to avoid blows.)
A fighter who has lost one leg and remains standing accepts the
responsibility of maneuvering normally and not falling to escape a
disadvantage.
- If a fighter with using two weapons loses an arm or drops one
weapon during the fight during a fight, no hold shall be called as
the fighter is still armed.
- Melee Conventions
- Killing from behind shall be allowed in melees where that
convention has been verbally agreed to and understood by all sides.
Killing from behind shall be accomplished in the following
manner:
- The attacker comes within obvious weapons range of the
defender while the defender is unaware of the attacker's
presence. The attacker then moves directly behind the
defender.
- The attacker places his weapon in front of the defender's
face and says loudly and clearly, "You are dead from
behind."
- Pole weapons may be rested on the defender's shoulder, and
the attacker should press down with the pole as he announces,
"You are dead from behind."
- The attacker may not restrain or otherwise grapple with the
defender, nor may the defender struggle or escape, but must
acknowledge the kill immediately.
- When two melee lines engage, any combatant in one line within
the range of an opponent in the other line is considered engaged
and may be struck.
- Blows may only be struck against an opponent aware of the
engagement. Otherwise the killing from behind rule applies when
it is being used in the scenario. A defender is not compelled to
turn and face an attacker is he is already engaged.
- Killing on the ground shall be accomplished as follows: If
the defender has fallen and is not hurt the attacker must lightly
touch the defender with his weapon and say loudly and clearly, "You are dead, my lord." The attacker may not pin, trap or hit the defender on the ground. The defender may not escape or fight back, but must acknowledge the kill. This convention is
considered to be in effect in all melees.
- No holds will be called in the event of a dropped weapon in a
melee.
- When a hold is called in a melee, fighters should drop to one
knee and remain still without talking until asked to move by a
marshal. when the hold is over, the marshals will call for fighters
to rise, then call, "Lay on!"
Authorization in the Outlands
- All fighters who participate in tourneys and melees at official
events in the Outlands must be authorized for the weapons, forms
they use and must show proof of authorization (valid green
authorization card or equivalent from another Kingdom) before going
on the field.
- Authorizations may be given for a period of up to four years.
In order to be authorized, a fighter must present a valid "blue"
membership card which proves that a properly executed waiver is on
file with the Office of the Registry of the SCA, Inc.
- Unauthorized fighters may train with authorized fighters to
prepare for authorization. This may include melees and "practice
tourneys" held at fighter practices which are conducted for the
purpose of training. However, a waiver must be on file locally or a
"blue" membership card must be in the possession of the
unauthorized fighter when training at official SCA events takes
place.
- Foreign fighters must familiarize themselves with the Armor and
Weapons Standards and Conventions of Combat of the Outlands.
Authorizations from other Kingdoms will be honored in the Outlands;
however, if a fighter from another kingdom stays in the Outlands
for three months or more, he must re-authorize in the Outlands.
- All fighters authorizing for the first time must undergo an
armored field test and a written or verbal test of the Society and
Kingdom Armor Standards, Rules of the Lists and the Conventions of
Combat, as given by a warranted authorizing marshal. Additional
weapon forms require only the field test; updates to authorizations
required no test.
- Fighters re-authorizing are assumed to be safe, but a verbal
examination, by a warranted authorizing marshal, of the Society and
Kingdom Armor Standards, Rules of the Lists and the Conventions of
Combat, is highly encouraged.
- The following weapons forms and activities require separate
authorization:
- WS: Weapon and shield
- FS: Fiberglass spears
- TP: Thrusting pole - rattan spears
- CA: Combat archery
- SP: Slashing pole/two handed weapon
- AF: All Forms (excluding FS)
- FL: Florentine - includes weapon and madu
- ACM: Marshaling
Chiurgeons are authorized through the Chiurgeon's office. Chirurgeons
that need to enter the field DURING combat must be authorized as
armored combat marshals (ACM) before being allowed on the field. An
example is those treating injured combatants during a bubble hold at
war.
- A fighter's authorization may be suspended immediately for a
period of three months by the Crown, the Earl Marshal or for the
day by the Marshal in Charge of the event in the case of repeated
instances of: violations of Armor Standards, Rules of the List or
Conventions of Combat, striking with excessive force, not
acknowledging adequate blows or reckless or dangerous fighting. The
Earl Marshal must be informed of any suspension by the Marshal in
Charge within one week of the incident (and on the day of the
incident if possible). Following immediate investigation by the
Earl Marshal and review by a Quarter Court as soon as possible, the
fighter's authorization may be restored or suspended for a longer
time. A fighter may not fight or practice at SCA events during
suspension. Grievances are to be resolved as per Society
regulations.
- A fighter must be 16 years of age in order to participate in
heavy weapons combat in the Outlands, including fully armored
practice or instruction. Minors must be authorized by the Earl
Marshal or a specifically designated representative. Before
fighting, minors (younger than 18) must complete three copies of
the minor waiver and medical consent form, signed by parent or
guardian and notarized. The local group keeps one copy on file, the
Minister of the Lists retains one copy, and the minor keeps one
copy with him at all times. The parent or guardian must witness and
approve the activity. The authorization of Minors can be
accomplished by witnessing marshals carrying out the actual testing
and combat witnessing, followed by the appropriate paperwork being
sent to the Earl Marshal. The Earl Marshal shall then issue the
authorization card. Witnessing Marshals must be Authorizing
Marshals. Minors will receive validation stickers indicating their
minor status and signaling the List official to request to see the
notarized minor waiver. Membership by both the parent or guardian
and the minor who fights is strongly recommended.
Structure Of The Marshallate in the Outlands
- The Earl Marshal is appointed by the Crown and is the
designated representative of the Crown. The Earl Marshal must at
minimum report to the Crown, Society Marshal and Populace
quarterly. The Earl Marshal maintains warrants for marshals,
enforces fighting rules and conventions, oversees the activities of
local knight marshals, coordinates fighting conventions for
Inter-Kingdom events, handles fighting-related disputes and
grievances, interacts with the Chiurgeonate, and answers
correspondence. The Earl Marshal oversees period fencing, equestrian
activities, and archery though qualified deputies.
- The Earl Marshal may appoint authorizing marshals as warranted
deputies. Authorizing marshals are responsible for testing and
authorizing fighters and marshals and act as the Earl Marshal's
designated representative. They must report incidents of safety or
concern to the Earl Marshal when needed. They must send all
authorization paperwork to the Minister of the Lists quarterly.
- If there is any combat related activity within a local branch,
that group must select a Knight Marshal with the approval of the
seneschal and ruling nobility, to be approved and warranted by the
Earl Marshal. The Knight Marshal must report to the group and to the
Earl Marshal monthly, is in charge of training fighters, enforcing
rules and equipment standards and generally overseeing combat and
combat related activity for his group, including fencing and archery.
They should also be authorized marshals.
- Marshals-at-large are authorized but unwarranted marshals with no
particular responsibility except general enforcement of marshallate
rules and standards. Marshals-at-large may be the marshal-in-charge
of an event, may marshal tourneys, melees and other combats, and may
do equipment inspections. Persons wishing to authorize as marshals
may train with an authorized marshal after signing a combat-related
activities waiver.
Armor And Weapons Standards in the Outlands
In general, use common sense when constructing armor and weapons. Armor should be comfortable and fit properly to be most effective. Ablative armor (which is destroyed on impact) is not armor. Remember that we are attempting to recreate history, so bear that in mind when designing equipment. Remember that all equipment undergoes wear and tear and must be maintained to be safe.
- Weapons And Shields
*Note that these standards are in addition to those listed in the
Marshals Handbook.
- Butt spikes are not allowed on one or two-handed swords.
- Weapons that allow the fighter to punch (in which the line
between the body to the weapon along which force travels is
unbroken, rather than a thrust, in which the line between the body
and the weapon is angled) are forbidden. Examples of forbidden
weapons include, but are not limited to "warboards", knight's
shields, punch daggers, and shovel handle spears.
- Weapons Definitions:
- Great Swords: Great swords shall be no more than 6’ in
length.
- Slashing Poles: Slashing poles may be a maximum of 7’6" in
length.
- Spears: The maximum length of a spear is 9’.
- Mass Weapons: Mass weapons include any two handed slashing
weapon, as well as single handed axes, maces, hammers or the
like.
- Two-handed weapons, i.e., great swords and pole arms, may be
swung through any arc, so long as the power portion of the swing
occurs only in the last 90 degrees of the swing and the weapon does
not strike with "excessive force". A proper blow with a two-handed
weapon should hit no harder than a fairly heavy one-handed sword
blow. Anything hitting with much more power than that is hitting
with "excessive force" and is not within the standard.
- Low profile thrusting tips are allowed only on single-handed
swords.
- All edges and thrusting points must be marked in a way which
clearly contrasts with the rest of the weapon.
- Metal quillions on one and two-handed swords must be at least
1 1/4" at exposed ends and must not be able to penetrate more than
½" into an SCA legal faceplate. Quillions should be designed to
minimize damage to rattan weapons.
- Shields must be grasped and/or must be readily detachable from
the arm; a shield may not be attached to the armor. A fighter may
carry only one shield at a time.
- There may be no gaps in a basket hilt which allow a weapon to
penetrate or become caught.
- Armor Standards
*Note that these standards are in addition to those listed in the
Marshals Handbook.
*Definitions such as rigid materials are defined in the Marshals
Handbook.
- All combatants must be armored to Society heavy combat
standards in addition to the following standards and are considered
full-contact participants.
- There may be no gaps wider than 1" between the lower edge of
the helm and the neck protection, even when the fighter tips his
head. Helms should fit securely on the head, so that a blow cannot
push the helm into the face or move the helm out of position.
- The larynx and front of the throat to the collarbones must be
covered by rigid material backed by a minimum of 1/2" closed-cell
foam or equivalent. One layer of untreated heavy leather backed by
padding is not sufficient, nor is a chain mail drape alone. A mail
drape backed by padding is sufficient. A gorget or drape must be
constructed so that a thrust, blow, or movement cannot push it out
of place and expose the throat.
- Society rules require the hand and wrist to be covered with
rigid material. This can be accomplished by any combination of
basket hilt, gauntlet or half-gauntlet, and vambrace which in
combination sufficiently protects these areas. Gauntlets made of
heavy leather, hockey gloves and lacrosse gloves alone are
sufficient for use behind a shield or with a basket hilt, but are
not adequate for use with pole weapons or weapons without basket
hilts unless rigid plates are added so that the sides of the hand
and fingers are protected. Steel gauntlets with padding are
strongly recommended for use with pole weapons and weapons without
basket hilts.
- Rigid elbow protection backed by padding as required by Society
standard is required on both arms, regardless of whether or not a
shield is used.
- Protection made of rigid materials is required over hand,
thumb, and fingers behind a shield. A half gauntlet that does not
adequately cover the thumb and/or fingers is not sufficient
protection for the hand behind a center grip shield.
- Additional Recommendations and Notes
- A minimum of heavy leather backed by padding is strongly
recommended to cover the sternum, upper ribs, and lower abdomen.
Society rules require protection for kidneys and floating ribs. A
minimum of heavy leather backed by padding, for example a gambeson,
is strongly recommended as breast protection for women.
- A minimum of rigid material backed by padding is strongly
recommended to cover the collarbones and points of the
shoulders.
- A minimum of heavy leather backed by padding is strongly
recommended to cover the forearms (vambraces).
- Use of a plastic martial arts or football type mouthpiece is
suggested.
- Many types of plastic are now available and are being used in
constructing armor, but not all plastics are appropriate, and it is
often difficult to tell them apart by looking. All plastic to be
used for armor or weapons should be tested for impact resistance,
flexibility, and resistance to heat, cold and sunlight. Be aware
that many plastics give off toxic fumes when heated and exercise
care in using heat to shape pieces. When plastic is used as rigid
material, it must be of sufficient thickness to function like other
accepted rigid materials, for example steel or boiled hardened
leather.
Missile Weapons in the Outlands
*Note that these standards are in addition to those listed in the
SCA Missile Combat Rules.
- Combat Archery Conventions
- Combat archery shall be allowed in melee scenarios in which
it has been previously agreed to by all sides, and in which all
participants understand its use. Combat archery is not allowed
in tourneys, enclosed places or where spectators are in close
proximity to the field.
- An archer must be authorized in a basic heavy weapons form
before authorizing as a combat archer. Only fully armored
archers will be allowed.
- An archer may fight with heavy weapons at any time providing
that first their bow is safely removed from use. A bow is
removed from use discarding it in a manner which does not cause a
hazard to the archer or other fighters.
- The archer is always considered a heavy weapons fighter and
may be struck/killed in the same manner as any combatant on the
field. A cry of "yield" from an archer shall also be accepted as
an acknowledgement of death.
- An Archer must wear a full gauntlet or have equivalent
protection on the bow hand and a half-gauntlet on the draw hand.
An archer must use a weapon with a basket or shield with the draw
hand.
- Where fiberglass arrows are used, they arrows must be
inspected before each use. Using retrieved fiberglass arrows from
the field will not be allowed unless each arrow has been
inspected by a field marshal. Golf tube arrows may safely be
gleaned.
- The force requirement for blow acknowledgement by combat
arrows and other missile weapons is the same as those of any
other weapon. A blow to the body or limbs should be of equivalent
force to that of a single-handed thrust, while a shot of lesser
force is to be accepted in the face.
- Combat Archery Weapons Standards.
- Bows for use with golf tube arrows may have a maximum draw
weight of 50 pounds. Bows for use with fiberglass shafts shall be
30 pounds maximum draw weight. Both draw weights are measured at a
maximum of 28".
- Crossbows of firing either golf tubes or Heavy Modified UHMW
blunts shall have a maximum draw weight of 1000 inch pounds.
- Arrows constructed from plastic golf tubes may be of either
tennis ball or thrusting-tip style.
- All fiberglass-shafted arrows shall use a minimum diameter of
1/4 inch solid fiberglass rod. All fiberglass shafted arrows shall
have blunts approved for use with fiberglass shafts, with a cross
section not less than 1 1/4 inch in diameter. Acceptable blunts
for handbow arrows are: Baldar Blunts, Morak, or UHMW blunts. All
fiberglass shafted arrows shall have a Full ABD (Anti Bounce-back
Device) with a cross section not less than 1 1/4 inch in diameter.
It shall not be possible to force the nock of the arrow or any part
of the ABD more than 1/2 inch into a legal face guard.
- All fiberglass shafted bolts shall use a 12" long shaft of ¼"
diameter and shall be of the Heavy Modified UHMW Blunt design. This
consists of a not less than 2 inch long by 1 1/4 inch diameter core
of UHMW Polyethylene, drilled to a depth of 1 inch to accept the
shaft with all edges rounded. The striking surface of the blunt
shall be covered with no less than 1 inch thick by 1 3/8 inch
diameter closed cell foam with 1/8" of foam around the edge of the
blunt. The Heavy Modified UHMW blunt shall have a full ABD
constructed from no less than 1/2 inch thick by 1 1/4 inch diameter
UHMW polyethylene, drilled 1/4 inch deep to accept the shaft with
all edges rounded off.
- All bows and crossbows shall have caps on the ends of their
limbs which are 1 1/4" minimum diameter and will not penetrate more
than ½" into a legal SCA faceplate.
- Other Projectile Weapons and Seige Weapons
- Siege weapons, javelins and/or throwing axes shall be allowed
in melee combat only if the scenario calls for their use and the
Marshal in Charge approves of their safety and construction.
- All siege weaponry and missiles must be inspected by a
warranted marshal before use in any melee scenario. Any projectile
weapon used by siege weapons such as catapults and trebuchets can
only be used against stationary targets such as walls, towers, and
other siege engines.
- Siege engines using javelins or arrows (balista) can be used
against armored combatants following SCA heavy weapons standards
for wounds and death (limb shots are wounds, head and body are
death).
- Javelins must be constructed of one inch ID (1 ¼" OD),
schedule 40 PVC tubing, the shaft being spiral wrapped with fiber
tape, and the head constructed of tennis balls or legal 2 handed
weapon thrusting tips. Shafts shall be between 2.5 and 5 feet
long. The total weight of a javelin shall not exceed 2 pounds.
- Throwing axes shall be constructed of hose, foam padding, and
tape only. No rigid material shall be allowed. Throwing axes shall
not exceed 2 pounds in weight.
Signed